A Strategic Board Game of Rails & Industry

Railways of

Tanir

The nation of Tanir stands on the threshold of a new age. Three great rail companies are building their lines across the highlands, coast, and southern plains — and every player holds a stake in all of them from the very first turn.
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Daily Challenge

The Nation of Tanir

A Land on the
Brink of Change

Tanir is a mountainous nation on the eastern coast of a vast fantasy continent — proud, isolated, and until now, deliberately unmodern. Its ancient peaks have kept the outside world at bay for generations.

But wealth changes everything. The discovery of a rare and powerful mineral deep in the western highlands has set three great rail syndicates — the North Coast Express, Kipse Central, and Tanir Southern Railway — racing to lay track across the nation's most difficult terrain.

Between the mountains and the coast lies a patchwork of towns, farms, and fishing ports — a population with long memories and no particular love of foreign investors. Whether you win them over or steamroll them matters.

The government in the capital watches. And waits.

The Western Highlands
Ancient, snow-capped ranges dominating the interior. Harsh terrain for rail — but that's where the mineral deposits lie. The prize and the obstacle, in one.
Northern Coastal Plateau
Rich farmland and dense timber forests stretching along the northern coast. Prosperous communities that will want something in return for their cooperation.
The Harbor Capital
Tanir's only major port, where the river delta meets the sea. All goods must pass through here. Control the terminus, and you control the nation.
Southern Foothills & Steppe
Rolling amber grasslands and scattered herding settlements at the mountain's foot. Easier terrain — but less reward, unless you know what you're looking for.
Southeastern Marshland
Wide, fog-shrouded wetlands fed by southern rivers. Treacherous ground for track-laying — but perhaps a route your rivals haven't dared consider.

Gameplay

Industry, Routes
& the Race for Iron

Streamlined, tense, and deeply thematic. Every player starts with the same tools — how you develop your abilities over the course of the game is what sets you apart.

Lay Track, Claim Territory

Compete to build rail lines across Tanir's varied terrain. Mountain passes cost dearly. Marsh routes are risky. Every connection to a resource site is a foothold your rivals cannot easily dislodge.

Win Town Alliances

Tanir's towns aren't empty hexes — they're communities with long memories. Bring them trade and respect, and they'll invest in your Syndicate. Ignore them, and they'll turn to your competition.

Corner the Market

Mineral rights, timber contracts, harbor access — Tanir's wealth takes many forms. Load your freight cars strategically, time your deliveries, and watch your rivals scramble when the market shifts.

On Your Turn

Two Ways to Play

Every turn comes down to a single choice.

Place a Worker

Deploy a worker to an open action spot on the board and take that action immediately. Build track, construct industry or commerce buildings, acquire passengers, invest in syndicates, or develop a new ability. Workers are limited — choose your spots carefully.

Run the Trains

Roll the dice and move your locomotives across the network, picking up and delivering passengers along the route. Every delivery scores income for the syndicate — and for you as a shareholder. Your dice results shape the route; your rail network determines what's possible.

Turn Maxxing Daily Challenge

How Far Can You Run?

Each day a new challenge is posted: a fixed network, a set of dice, and one chance to run the trains as efficiently as possible. Deliver passengers, chain your routes, and post your score. Can you out-run the field?

The Rail Companies

Three Companies.
Every Player's Game.

All players hold shares in each of Tanir's three great rail syndicates from the very beginning. The companies compete for routes, passengers, and profit — and how you develop your abilities will determine who profits most.

NCE

North Coast Express

Connecting the nation's northern ports and coastal cities, the North Coast Express is the flagship line of Tanir's industrial age. Passenger revenue and coastal commerce are the lifeblood of this company.

Coastal Corridor
KC

Kipse Central

Running through the heart of the nation, Kipse Central is the crossroads of Tanir's rail network — connecting the capital to the mineral-rich highlands and the growing western markets.

Highland Junction
TSR

Tanir Southern Railway

Stretching across the southern plains and river valleys, the Tanir Southern Railway carries industrial freight and agricultural goods, linking the rural south to the nation's growing cities.

Southern Plains

Components

Everything You Need
to Build an Empire

Premium components built to match Tanir's world — illustrated maps, custom resource tokens, locomotive miniatures, and more.

Game Board
Illustrated map of Tanir
Locomotives
Multiple classes, per syndicate
Resource Tokens
Mineral, timber, grain & more
Passenger Cards
Drive deliveries & scoring
Track Segments
Full colour, three syndicates
Syndicate Stock Board(s)
Share values & income tracking
Workers
Deploy to build and operate
Industry Buildings
Expand your production capacity
Commerce Buildings
Generate income and trade routes
Dice
Custom faces, linen finish
Development Disks
Gain upgrades & special abilities
Stock Tokens
Track syndicate share ownership

Designed For

Built for the
Serious Gamer

  • Fans of route-building and network games (Ticket to Ride, Age of Steam, Railways of the World)
  • Players who enjoy building a unique strategy — develop your own special abilities as the game progresses
  • Anyone who enjoys economic tension — tight resource management, timing, and market competition
  • Groups who appreciate rich world-building baked into the mechanics, not bolted on
  • Fans of steampunk aesthetics that feel lived-in rather than cartoonish
Players 2 – 4
Playing Time ~75 min
Complexity Medium–Heavy
Ages 14 +
Ruleset Railways of Tanir 1st Edition
Languages English (first print)

Don't Miss the Launch

The Syndicates Are
Preparing to Move

Early backers receive exclusive campaign-only content: a Founding Investor card, a numbered edition print, and access to pre-launch playtesting. The first train departs soon.

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