A Strategic Board Game of Rails & Industry
The nation of Tanir stands on the threshold of a new age. Three great rail companies are building their lines across the highlands, coast, and southern plains — and every player holds a stake in all of them from the very first turn.
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Daily Challenge
The Nation of Tanir
Tanir is a mountainous nation on the eastern coast of a vast fantasy continent — proud, isolated, and until now, deliberately unmodern. Its ancient peaks have kept the outside world at bay for generations.
But wealth changes everything. The discovery of a rare and powerful mineral deep in the western highlands has set three great rail syndicates — the North Coast Express, Kipse Central, and Tanir Southern Railway — racing to lay track across the nation's most difficult terrain.
Between the mountains and the coast lies a patchwork of towns, farms, and fishing ports — a population with long memories and no particular love of foreign investors. Whether you win them over or steamroll them matters.
The government in the capital watches. And waits.
Gameplay
Streamlined, tense, and deeply thematic. Every player starts with the same tools — how you develop your abilities over the course of the game is what sets you apart.
Compete to build rail lines across Tanir's varied terrain. Mountain passes cost dearly. Marsh routes are risky. Every connection to a resource site is a foothold your rivals cannot easily dislodge.
Tanir's towns aren't empty hexes — they're communities with long memories. Bring them trade and respect, and they'll invest in your Syndicate. Ignore them, and they'll turn to your competition.
Mineral rights, timber contracts, harbor access — Tanir's wealth takes many forms. Load your freight cars strategically, time your deliveries, and watch your rivals scramble when the market shifts.
On Your Turn
Every turn comes down to a single choice.
Deploy a worker to an open action spot on the board and take that action immediately. Build track, construct industry or commerce buildings, acquire passengers, invest in syndicates, or develop a new ability. Workers are limited — choose your spots carefully.
Roll the dice and move your locomotives across the network, picking up and delivering passengers along the route. Every delivery scores income for the syndicate — and for you as a shareholder. Your dice results shape the route; your rail network determines what's possible.
Turn Maxxing Daily Challenge
Each day a new challenge is posted: a fixed network, a set of dice, and one chance to run the trains as efficiently as possible. Deliver passengers, chain your routes, and post your score. Can you out-run the field?
The Rail Companies
All players hold shares in each of Tanir's three great rail syndicates from the very beginning. The companies compete for routes, passengers, and profit — and how you develop your abilities will determine who profits most.
Components
Premium components built to match Tanir's world — illustrated maps, custom resource tokens, locomotive miniatures, and more.
Designed For
Don't Miss the Launch
Early backers receive exclusive campaign-only content: a Founding Investor card, a numbered edition print, and access to pre-launch playtesting. The first train departs soon.
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